ABOUT ME

-

Today
-
Yesterday
-
Total
-
  • Cocoa Programming For Mac Os X
    카테고리 없음 2021. 6. 10. 01:26


    • Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively).
    • Mar 10, 2011 Cocoa Programming L71 - Customizing NSView & NSBox - Duration. Core Data Introduction in iOS and Mac OS Programming Part 1 - Duration: 10:45. Brian Advent 10,038 views.
    • Java & ObjC: 'Mac OS X Programming' by Dan Parks Sydow (got this one on order) Mac OS X Developer's Guide by Jesse Feiler (Paperback) (this is an OK text, some good examples with ObjC & Java, but lacks a lot of detail on many Cocoa topics) Mac OS X Carbon Developers Black Book (With CD-ROM) by Dan Parks Sydow (Paperback) (don't have this one).

    The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. 'Cocoa® Programming for Mac® OS X is considered by most to be the de-facto intro-to-OS X programming text.' -Bob Rudis, the Apple Blog. The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. “Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”. May 05, 2008 The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. “Aaron’s book is the gold standard for Mac OS X programming books―beautifully written, and thoughtfully sculpted.

    Home > Store

    Share|

    Register your product to gain access to bonus material or receive a coupon.

    • By Aaron Hillegass
    • Published Apr 29, 2008 by Addison-Wesley Professional.

    Book

    • Sorry, this book is no longer in print.

    Description

    • Copyright 2008
    • Edition: 3rd
    • Book
    • ISBN-10: 0-321-56272-0
    • ISBN-13: 978-0-321-56272-2

    The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

    “Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

    —Scott Stevenson, www.theocacao.com

    “This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

    —Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

    “If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

    —Kevin H. Spencer, Apple Certified Technical Coordinator

    If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

    Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

    Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

    Sample Content

    Table of Contents

    Preface xvii

    Acknowledgments xix

    Chapter 1: Cocoa: What Is It? 1

    A Little History 1

    Tools 3

    Language 4

    Objects, Classes, Methods, and Messages 4

    Frameworks 6

    How to Read This Book 6

    Typographical Conventions 7

    Common Mistakes 7

    How to Learn 8

    Chapter 2: Let’s Get Started 9

    In Xcode 9

    In Interface Builder 13

    Back in Xcode 23

    Documentation 29

    What Have You Done? 30

    Chapter 3: Objective-C 33

    Creating and Using Instances 33

    Using Existing Classes 35

    Creating Your Own Classes 46

    The Debugger 58

    What Have You Done? 62

    For the More Curious: How Does Messaging Work? 62

    Challenge 64

    Chapter 4: Memory Management 65

    Turning the Garbage Collector On and Off 66

    Living with the Garbage Collector 68

    Living with Retain Counts 68

    What Have You Done? 77

    Chapter 5: Target/Action 79

    Some Commonly Used Subclasses of NSControl 81

    Start the SpeakLine Example 85

    Lay Out the Nib File 86

    Implementing the AppController Class 88

    For the More Curious: Setting the Target Programmatically 90

    Challenge 90

    Debugging Hints 92

    Chapter 6: Helper Objects 95

    Delegates 96

    The NSTableView and Its dataSource 99

    Lay Out the User Interface 102

    Make Connections 103

    Edit AppController.m 105

    For the More Curious: How Delegates Work 108

    Challenge: Make a Delegate 109

    Challenge: Make a Data Source 110

    Chapter 7: Key-Value Coding; Key-Value Observing 111

    Key-Value Coding 111

    Bindings 113

    Key-Value Observing 115

    Making Keys Observable 116

    Properties and Their Attributes 118

    For the More Curious: Key Paths 120

    Cocoa Programming For Mac Os X

    For the More Curious: Key-Value Observing 121

    Chapter 8: NSArrayController 123

    Starting the RaiseMan Application 124

    Key-Value Coding and nil 132

    Add Sorting 133

    For the More Curious: Sorting without NSArrayController 134

    Challenge 1 135

    Challenge 2 135

    Chapter 9: NSUndoManager 139

    NSInvocation 139

    How the NSUndoManager Works 140

    Adding Undo to RaiseMan 142

    Cocoa Programming For Mac Os X

    Key-Value Observing 145

    Undo for Edits 146

    Begin Editing on Insert 149

    For the More Curious: Windows and the Undo Manager 151

    Chapter 10: Archiving 153

    NSCoder and NSCoding 154

    The Document Architecture 157

    Saving and NSKeyedArchiver 161

    Loading and NSKeyedUnarchiver 162

    Setting the Extension and Icon for the File Type 163

    For the More Curious: Preventing Infinite Loops 166

    For the More Curious: Creating a Protocol 167

    For the More Curious: Document-Based Applications without Undo 167

    Universal Type Identifiers 168

    Chapter 11: Basic Core Data 171

    NSManagedObjectModel 171

    Interface 173

    How Core Data Works 180

    Chapter 12: Nib Files and NSWindowController 183

    NSPanel 183

    Adding a Panel to the Application 184

    For the More Curious: NSBundle 194

    Challenge 195

    Chapter 13: User Defaults 197

    NSDictionary and NSMutableDictionary 198

    NSUserDefaults 200

    Setting the Identifier for the Application 202

    Creating Keys for the Names of the Defaults 202

    Registering Defaults 203

    Letting the User Edit the Defaults 203

    Using the Defaults 205

    For the More Curious: NSUserDefaultsController 207

    For the More Curious: Reading and Writing Defaults from the Command Line 207

    Challenge 208

    Chapter 14: Using Notifications 209

    What Notifications Are 209

    What Notifications Are Not 210

    NSNotification and NSNotificationCenter 210

    Posting a Notification 212

    Registering as an Observer 213

    Handling the Notification When It Arrives 214

    The userInfo Dictionary 214

    For the More Curious: Delegates and Notifications 215

    Challenge 216

    Chapter 15: Using Alert Panels 217

    Make the User Confirm the Deletion 218

    Challenge 221

    Chapter 16: Localization 223

    Localizing a Nib File 224

    String Tables 226

    For the More Curious: ibtool 230

    For the More Curious: Explicit Ordering of Tokens in Format Strings 231

    Chapter 17: Custom Views 233

    The View Hierarchy 233

    Getting a View to Draw Itself 235

    Drawing with NSBezierPath 240

    NSScrollView 242

    Creating Views Programmatically 245

    For the More Curious: Cells 245

    For the More Curious: isFlipped 247

    Challenge 248

    Chapter 18: Images and Mouse Events 249

    NSResponder 249

    NSEvent 249

    Getting Mouse Events 251

    Using NSOpenPanel 251

    Composite an Image onto Your View 256

    The View’s Coordinate System 258

    Autoscrolling 261

    For the More Curious: NSImage 261

    Challenge 262

    Chapter 19: Keyboard Events 263

    NSResponder 265

    NSEvent 265

    Create a New Project with a Custom View 266

    For the More Curious: Rollovers 274

    The Fuzzy Blue Box 275

    Chapter 20: Drawing Text with Attributes 277

    NSFont 277

    NSAttributedString 278

    Drawing Strings and Attributed Strings 280

    Making Letters Appear 281

    Getting Your View to Generate PDF Data 283

    For the More Curious: NSFontManager 286

    Challenge 1 286

    Challenge 2 286

    Chapter 21: Pasteboards and Nil-Targeted Actions 287

    NSPasteboard 288

    Add Cut, Copy, and Paste to BigLetterView 289

    Nil-Targeted Actions 290

    For the More Curious: Which Object Sends the Action Message? 293

    For the More Curious: Lazy Copying 293

    Challenge 1 294

    Challenge 2 294

    Chapter 22: Categories 295

    Add a Method to NSString 295

    For the More Curious: Declaring Private Methods 297

    For the More Curious: Declaring Informal Protocols 297

    Chapter 23: Drag-and-Drop 299

    Make BigLetterView a Drag Source 300

    Make BigLetterView a Drag Destination 303

    For the More Curious: Operation Mask 307

    Chapter 24: NSTimer 309

    Lay Out the Interface 311

    Make Connections 312

    Adding Code to AppController 314

    For the More Curious: NSRunLoop 316

    Challenge 316

    Chapter 25: Sheets 317

    Adding a Sheet 318

    For the More Curious: contextInfo 324

    For the More Curious: Modal Windows 325

    Chapter 26: Creating NSFormatters 327

    A Basic Formatter 328

    The delegate of the NSControl 334

    Checking Partial Strings 335

    Formatters That Return Attributed Strings 337

    Chapter 27: Printing 339

    Dealing with Pagination 339

    For the More Curious: Am I Drawing to the Screen? 344

    Challenge 344

    Chapter 28: Web Service 345

    AmaZone 346

    Lay Out the Interface 347

    Write Code 349

    Challenge: Add a WebView 353

    Chapter 29: View Swapping 355

    Design 356

    Resizing the Window 362

    Chapter 30: Core Data Relationships 365

    Edit the Model 365

    Create Custom NSManagedObject Classes 366

    Lay Out the Interface 369

    Events and nextResponder 372

    Chapter 31: Garbage Collection 375

    Non-object Data Types 376

    Polynomials Example 377

    Instruments 383

    For the More Curious: Weak References 385

    Challenge: Do Bad Things 385

    Chapter 32: Core Animation 387

    Creating CALayer 388

    Using CALayer and CAAnimation 390

    Chapter 33: A Simple Cocoa/OpenGL Application 397

    Using NSOpenGLView 397

    Writing the Application 398

    Chapter 34: NSTask 405

    Multithreading versus Multiprocessing 405

    ZIPspector 406

    Asynchronous Reads 410

    iPing 411

    Challenge: .tar and .tgz files 415

    Chapter 35: The End 417

    Challenge 418

    Index 419

    Cocoa Programming For Mac Os X 6th Edition

    More Information

    Cocoa Programming For Mac Os X 5th Edition Pdf Download

    Other Things You Might Like

    Cocoa Programming For Mac Os X For Dummies

    • Book $39.99

    Cocoa Programming For Mac Os X Pdf

    • eBook (Watermarked) $31.99

    Cocoa Programming For Mac Os X

    • Book $55.99

    댓글

Designed by Tistory.